Thursday, February 3, 2011

Will it Blend? A Look at Blender's New User Interface



The 3D powerhouse Blender is arguably the most complicated piece of desktop software in the open source world. It handles every part of the workflow used to create a CGI film or a 3D game: creating objects, rigging them to move, animating them, controlling lighting, rendering scenes, and even editing the resulting video. Each release packs in more new features than most people can understand without consulting a textbook (or two). One of the down sides, though, is that over the years Blender has developed the reputation of being difficult to learn. Fortunately, the latest release takes on that challenge head-first, and makes some major improvements.ou can download the latest release as source code, or as binaries for Linux, Mac OS X, or Windows, with 32-bit and 64-bit variants for each platform. The noteworthy dependencies are Python 2.5 and glibc 2.3.6. Blender also uses OpenGL for almost all of its interface, so if you don't have a 3D capable graphics card, you can't even get started. Unofficial packages for most distributions are available; the Blender forum is the best place to start looking for current information.

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